snowStorm.freezeOnBlur = freezeonblur;  // Stops the snow effect when the browser window goes out of focus
snowStorm.followMouse = followmouse;  // Allows snow to move dynamically with the "wind", relative to the mouse's X (left/right) coordinates.
snowStorm.snowStick = snowstick;  // Allows the snow to "stick" to the bottom of the window. When off, snow will never sit at the bottom.
snowStorm.flakesMaxActive = flakesmaxactive;  // Sets the limit of "falling" snowflakes (ie. moving on the screen, thus considered to be active.)
snowStorm.flakesMax = flakesmaxnumber;  // Sets the maximum number of snowflakes that can exist on the screen at any given time.
snowStorm.snowColor = snowcolor;  // color of snow
snowStorm.animationInterval = flakespeed;  // Theoretical "miliseconds per frame" measurement. 20 = fast + smooth, but high CPU use. 50 = more conservative, but slower
snowStorm.zIndex = 11;
